Sunday, December 16, 2012

REFLECTION of the GAME PLAN



     As I look back on the seven weeks of this course, the Problem-Based Learning lessons and activities using various sources of technology and software, and through the collaboration of my Walden colleagues, I have learned a great deal from the assignments and the close communication with my Walden peers.  I collected a multitude of ideas, webpages, software ideas, and some new technology pieces – some of which I have already began to use. 
     My goals within my GAME PLAN have made overall progress; although more progress has been made with certain goals, while others are still in the “at work” process.  Even with my progress that I have made, there is still room for improvement.  I believe this happens with time and experience.  Time has definitely been my huge obstacle with achieving all of my goals; however, I do not realistically believe all of our goals can be met in a seven week period. 
     My first goal was to collaborate with students, peers, parents and community members using digital tools and resources to support student success and innovation.  I was successful with finally getting a math class website up and running for both myself and the math co-teacher.  We have used this website to provide homework help such as sample problems and breaking the problems down step by step for the students to follow.  We have had some communication from parents and several students, although due to a large percentage of students and their parent/s or guardian not having the Internet at home, the communication is limited.  I would like to continue using this website for informational purposes to let those that do read the website know when upcoming tests or quizzes will be, placing study guides into the webpage for those that may not have this, notes for students that missed the class and for parents/guardians as well.  For the future, I really wish to get our students involved in more digital story telling.  I feel this will be a project that can be fun for the students participating but it is also an artifact of what each of the students has learned with a particular concept.  It is also a way to have outsiders view the students’ learning and demonstration of that learning in a unique way that the “audience” (such as parents, grandparents, and other family members) probably never had the opportunity to participate in due to age and the era in which they were in school. 
     My second goal has been to improve and enhance my own competencies with being able to engineer and utilize more real-world, engaging lessons and activities that incorporate technology.  Progress is being made with this.  We have used several real-world scenarios that engage the students, collaboratively and with the usage of technology to make the learning meaningful and relevant, having the groups of students use critical thinking skills, communicate with their fellow group members, work together to find a solution or solutions to their “real-world” problem.  This is allowing our students to become more of the leaders in their own learning versus the activity or lesson being more of a teacher-centered scenario which we all too often are guilty of using in the classroom.  I wish to continue to strive in finding, creating and using more real-world activities and lessons where the students are collaborating, using technology (that fits and ties in nicely with the lesson) and pushing for the students to become more self-reliant along with using the aid of their team members to problem solve.  I want these type of activities to definitely be meaningful, productive, more engaging than the typical independent work sheets and above all, I wish to see each student to take more ownership of their own learning and feeling successful and good about themselves for having worked with a group as a team, communicating and discovering for themselves the possible ways of figuring out the problem or a set of problems with the teacher and co-teacher doing more monitoring and guiding when necessary.

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